2 years ago
December 17, 2009

Gaming the System →

rands:

There’s a socially frightening act inside of optimization that normal humans don’t get and it’s the calming inanity of intense repetition. In a game like World of Warcraft, many of the tasks involve an exceptional amount of repetition. Repetition like, “Hey, go kill 1,000 of these guys and come back and I’ll give you something cool.” Yeah, 1,000. If each kill take a minute, you’re talking about sixteen hours of mindless hacking and slashing. This is not a task that requires skill or thought… and that’s the point.

If you walked in and looked over my shoulder at troll kill #653, you’d think I’d dropped into a twitchy-fugue-like mental state and I have. I am… a machine. Machines don’t have a care in the world, and that’s a fine place to be. This is the act of mentally removing ourselves from a troubled planet full of messy people, combined with our ability to find pleasure in the act of completing a small, well-defined task. This is our ability to lose ourselves in repetition and it is task at which we are highly effective.

Rands explains the relationship between geeks and games. Nailed it. (If you’re not familiar with his blog, I recommend reading The Nerd Handbook and N.A.D.D. next.)

—Casey

 

To finish this game peacefully is my last wish.

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