April 2010
5 posts
5 tags
End the game saying "Grue win"
The voting deadline approaches for TWIFcomp, “a competition for tweet-sized interactive fiction.” You can view all of the entries here, and most of them can be played online. It’s amazing what the entrants have managed to do inside the constraints of the competition. I’m especially a big fan of the entries that work both as clever games and as expressive source code...
4 tags
Retronauts: A Tengen Family Reunion →
On the most recent episode of the excellent classic gaming podcast Retronauts, Frank Cifaldi hosted a round table of 3 programmers who worked at Atari during the Tengen days. There’s some interesting stuff in this, and you get a real sense for how things were making games in the 80s, when you could have the license to “port” a game to a new platform but not have any source code...
8 tags
Shaun Inman's Notes on New Super Mario Bros →
Shaun Inman is working on a game for the iPhone/iPad called Mimeoverse: Mimeo and the Kleptopus King. As an avid iPhone (and future iPad) user, I’m generally skeptical of sidescrolling games on the platform (and games that make use of virtual “buttons” in general), but this game actually looks quite promising.
In order to start thinking about level design for his own game, Inman...
7 tags
7 tags
"DIGITAL SADNESS" MULTIMEDIA
Below is what scrolls by when you start up “Disc 0” of the 4-disc Sega Saturn game “Enemy Zero” by insane man Kenji Eno. Of course, then it turns out that Disc 0 is just a trailer for the game, a promotional video for Eno’s studio WARP, Inc (in which Eno comes off like John Romero, which is hilarious), and a Metal Gear Solid VR Missions-style training stage that...